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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)T
Posts
4
Comments
158
Joined
7 mo. ago

  • The dev seems surprised by what is pretty common knowledge:

    • You get only roughly 50% of gross revenue paid out after distributor cut (30%), vat (10%) and returns (10%).
    • Games make the vast majority of profits in their first month, only ticking back up slightly when releasing DLCs.

    So there are only three things to do really:

    • be happy the game did well, do 1-3 months of patching, and go on to the next game (and do your best to ignore angry gamers yelling that "the game is abandoned")
    • the paradox route: keep releasing regular DLC to keep cash flow up while also releasing regular free updates (and do your best to ignore angry gamers yelling that you are a greedy evil corporation)
    • introduce micro transactions, subscription models or any other way to keep making money after release (and do your best to ignore angry gamers yelling that you are greedy)

    Instead, for some reason the dev seemed to think they can keep up developing the game indefinitely and that somehow, it would keep making money? There are like 10 games in history that made enough money to allow development for years: Minecraft, Terraria, Witcher 3, Stardew Valley, etc. And I don't think they are even cash flow positive on their own.

  • You can get a used pixel and put grapheneOS on it. Stores sometimes sell returns that are either completely new or have very small issues.

  • This is apparently the case in the whole industry and its ridiculous.

  • Fairphone

  • I understand this, but this is inconsistent behavior. You now use 22 inside your network and something else outside. Whenever you create inconsistent behavior, everyone using it has to have an awareness of all these inconsistent behaviors.

    Also, it is hard to troubleshoot because the tool most admins would want to use (netstat) will not give you useful information to understand the situation.

  • If you have a drink that creates a nice tingling sensation in some people and make other people go crazy, the only sane thing to do is to take that drink off the market.

  • I'm not sure LLMs can do this. The reason is context poisoning. There would need to be an overseer system of some kind.

  • If you change it, definitely change it on the server so it shows up in netstat and is consistent.

  • The idea behind keys is always, that keys can be rotated. Vast majority of websites to that, you send the password once, then you get a rotating token for auth.

    Most people don't do that, but you can sign ssh keys with pki and use that as auth.

    Cryptographically speaking, getting your PW onto a system means you have to copy the hash over. Hashing is not encryption. With keys, you are copying over the public key, which is not secret. Especially managing many SSH keys, you can just store them in a repo no problem, really shouldn't do that with password hashes.

  • This is mostly nonsense.

    • Why block outgoing? Its just going to cause issues for most people. If you're going to do that, do it centrally (hw firewall)
    • Why allow http and NTP incoming, when there is no http / NTP server running.
    • If there is http server running no mention of https://ssl-config.mozilla.org/ and modsecurity
    • If you're using ufw anyway why not go with applications instead of ports?
    • In a modern distro, the defaults are usually sane (maybe except TCP), most of the stuff in the SSH config is already default.
    • Why change the SSH port of a home server, which most likely is not reachable from the outside anyway?
    • Actually potentially impactful stuff like disabling services you don't need, such as cups, is not mentioned
    • unattended-upgrades not mentioned
    • SELinux / AppArmor not mentioned
    • LKRG not mentioned https://lkrg.org/
    • Fail2ban not mentioned

    Don't just copy random config from the internet, as annoying as it is, read the docs.

  • It's not better than nothing - it's worse than nothing. It is actively harmful, feeding psychosis, and your chat history will be sold at some point.

    Try this, instead of asking "I am thinking xyz", ask " my friend thinks xyz, and I believe it to be wrong". And marvel at how it will tell you the exact opposite.

  • Every person and institution saying that is what enables fascism.

  • Its probably talking about the UK stratospheric aerosol injection research. Like all conspiracy theories, just enough of a grain of truth.

  • Could use mullvad DNS.

  • So deezer is owned by a geezer.

  • If you are sure that every household can only change their own data, and not that of anyone else, meaning there is only one "true copy" for every file, then yes, you can just replicate that to the other locations.

  • I do not consider Authelia secure from an architecture point of view.

    That is because there is, by design, no authentication between authelia and the backend. That means that if anyone ever manages to directly access the backend services, they can impersonate anyone, including admin.

  • I want to write this in a separate post because I see many questionable suggestions:

    Your scenario does not allow for a simple rsync / ZFS copy. That is because those only work with 1:many. Meaning one "true" copy that gets replicated a couple of times.

    As I understand you have a many:many scenario, where any location can access and upload new data. So if you have two locations that changed the same file that day, what do you do? many:many data storage is a hard problem. Because of this a simple solution unfortunately won't work. There is a lot of research that has gone into this for hyperscalers such as AWS GCP, Azure etc. They all basically came to the same solution, which is that they use distributed quorum based storage systems with a unified interface. Meaning everyone accesses the "same" interface and under the hood the data gets replicated 3 times. So it turns it back into a 1:many basically, with the advantages of many:many.

  • So I think this can be achieved in different levels of complexity.

    First of all, you may want to look into ZFS, because there you can have multiple "partitions" that all have access to the entire free space of the device or devices, meaning you won't need two separate drives. Or probably you want multiple smaller and cheaper devices that are combined together because it will be cheaper and more fault tolerant.

    You also need some way to actually access the data. You have not shared how that is supposed to work: smb/nfs, etc. In either case you need a software that can do that. There a various options.

    Then, you probably want to create some form of overlay network. This will make it so that the individual devices can talk to each other lime they are in the same lan. You could use tailscale/headscale for this. If you have static public IPs you can probably get around this and build your own mesh using wireguard (spoiler: thats what tailscale does anyway).

    Then, the syncing. You can try to use syncthing for this, but I am not sure it will work well in this scenario.

    The better solution is to use a distributed storage system like garage for this, but that requires some technical expertise. https://garagehq.deuxfleurs.fr/

    Garage would actually allow you to for example only store two copies, so with three locations you would actually gain some storage space. Or you stay with the 3x replication factor. Anyway, garage is an object store which backup software will absolutely support, but there is no easy NFS/smb. So your smart TV, vanilla windows or whatever will not be able to access it. Plus side: its the only software you need, no ZFS required.

    Overall its a pretty tricky thing that will require some managing. There is no super easy solution to set this up.

  • Linux Gaming @lemmy.world

    Very positively surprised by how seamless the switch from Windows was

  • Gaming @lemmy.zip

    The Darkest Files - prosecute real Nazi crimes

  • dailygames @lemmy.zip

    Murdle: daily murder mystery

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    Online office suite alternatives