Aside from the big ones like Unity, Unreal, or Godot(!), what other smaller libraries did you guys discover/create?
Been messing around with raylib for a while, and it’s really nice having a DrawMesh
function that just draws a mesh, and leaving all the little details for later.
Libtcod is for roguelikes. I’ve never used it but I believe it’s fairly popular within the traditional roguelikes community.
libtcod is the roguelike library. I know r/roguelikedev on reddit used to have an annual roguelike development tutorial using that