Aside from the big ones like Unity, Unreal, or Godot(!), what other smaller libraries did you guys discover/create?

Been messing around with raylib for a while, and it’s really nice having a DrawMesh function that just draws a mesh, and leaving all the little details for later.

  • Abrslam @sh.itjust.works
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    1 year ago

    Libtcod is for roguelikes. I’ve never used it but I believe it’s fairly popular within the traditional roguelikes community.

    • Implant@sh.itjust.worksOPM
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      1 year ago

      libtcod is the roguelike library. I know r/roguelikedev on reddit used to have an annual roguelike development tutorial using that