This might be old news because I feel like I’ve heard this before, but I’ll post it anyway.

  • thoro@lemmy.ml
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    1 year ago

    I don’t necessarily disagree. The Indie scene is definitely filling that role. Journey was maybe not the best example, as that’s really a true Indie in scope whereas Ico was really in that AA area or even AAA for 2001 when it came to a lot of the graphical and animation tech being developed.

    I guess I’m just looking for something to fill the Team Ico / GenDesign hole. Games that are a little more artistically minded but have the financial backing to still push boundaries in environmental design, fidelity, animation, score, etc. Whereas most Indies are much more limited in budget, scope, graphics, etc.

    I understand their push for live service and how important multiplayer is for these companies, despite those games not appealing to me personally. But what brought me to PlayStation was their library and ecosystem, and while I enjoy most of the modern titles, I’m seeing more homogenization nowadays compared to earlier eras IMO.

    Their “tentpole” franchises are still very successful. My hope is that if they do find success in Live Services, that they can use that success combined with the success of their “blockbuster” games to feel comfortable taking more risks on projects that maybe don’t need to be $200 million efforts like The Last of Us Part 2.