(…) Guerrilla Games says it still has plenty of content in the pipeline for that PlayStation series. Speaking at Develop: Brighton, studio director Jan-Bart van Beek said that Guerrilla has around “16 plans” in development for the franchise.
“We’re going to be continuing it for a very long while,” van Beek said (via GamesRadar). “As people probably already know, we’re also going to be working on a multiplayer game.”
I really enjoyed the first one and its DLC. The second one and its ending were a bit of a disappointment though.
I love the story but it looks a bit too cartoonish sometimes and you’re never really scared of the enemies even if I died a lot.
I agree, I hope one day Guerilla merges the grimness of Killzone with Horizon and we get the equivalent of an open world Terminator game where there is a more adult dark and violent undertone and the game is a lot more difficult and scary to fight hulking dangerous machines that wander the earth.
Where the machines are imposing and fear inducing undying juggernauts but lumbering and slow, whereas the human enemies are nimble and smart and just as dangerous to fight.
Like, if the machine hoard caused the apocalypse, why are they so easy to kill (even in the hard mode)? Why is a bow and arrow easily able to fuck up an armored advanced Apex combat machine?
The apex machines are 900
thousandsof years old, and not in the greatest condition.I’m really into the lore of the Horizon games and I can tell you with absolute confidence the story says that only 900 years have passed since the machine apocalypse, not thousands of years.
Ah, I overestimated how much time had passed, but the point still stands.
Also Hephaestus has been controlling the cauldron network and creating new machines anyway, so they’re not really 900 years old
I like to think that it works because humans use weapons made from machine parts.
The apex variants of machines do and will kill all but the very best hunters, and Aloy is exceptional.