They could have easily crammed the Steam Deck full of stuff to make it hard to use for piracy - locking down everything, making it usable only to play games you legitimately own, force you to go through who knows what hoops in order to play games on it. That’s what Nintendo or Apple or most other companies do.

But they didn’t, because they realized they didn’t have to. It’s 100% possible to put pirated games on the Steam Deck - in fact, it’s as easy as it could reasonably be. You copy it over, you wire it up to Steam, if it’s a non-Linux game you set it up with Proton or whatever else you want to use to run it, bam. You can now run it in Steam just as easily as a normal Steam game (usually.) If you want something similar to cloud saves you can even set up SyncThing for that.

But all of that is a lot of work, and after all that you still don’t have automatic updates, and some games won’t run this way for one reason or another even though they’ll run if you own them (usually, I assume, because of Steam Deck specific tweaks or install stuff that are only used when you’re running them on the Deck via the normal method.) Some of this you can work around but it’s even more hoops.

Whereas if you own a game it’s just push a button and play. They made legitimately owning a game more convenient than piracy, and they did it without relying on DRM or anything that restricts or annoys legitimate users at all - even if a game has a DRM-free GOG version, owning it on Steam will still make it easier to play on the Steam Deck.

  • Adalast@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    Valve is one of those companies that I genuinely believe makes a strong argument for ethical capitalism being possible. Sure, they have some shitty things, but overall they do treat developers and customers reasonably well, they provide hardware and software that is easy to use and non-abusive (not filled with spyware and data harvesters, doesn’t use advertising, is well maintained, etc.). If we could obliterate all of the other major conglomerates and replace them with people/companies that understand that you don’t have to be a massive pile of shit to make money the world would be better off.

      • CountVon@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        1 year ago

        Commerce conducted in a capitalist economy is inherently capitalist. Being publicly traded is not strictly required, though it might be the most common form of corporate structure under capitalism. Individuals, partnerships, privately-held and publicly-traded companies can all own capital. Valve’s assets are not owned by a government, its business decisions are made privately and it operates in a free market. Those three factors are pretty much the definition of capitalism.

      • CountVon@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        1 year ago

        I’m not convinced that Valve will go down the tubes when Gabe shuffles off this moral coil (praise gaben may he live a thousand years). It would require a strong company culture that believes as he does that piracy is a service issue and is thus willing to adhere to his vision in his absence, but that can happen in a privately held company if there’s a strong succession plan in place.

        Now, if Gabe dies and Valve goes public, then it’s pretty much over. Platform monetization, proft-taking and short-term thinking would enshittify Steam in short order.

    • Morgikan@lemm.ee
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Valve argued in court that you do not own any title in your library and that they are a subscription based service. That’s not very ethical.

      • Jako301@feddit.de
        link
        fedilink
        English
        arrow-up
        1
        ·
        11 months ago

        You never owned any software, even before valve. All you ever purchased was a license key that could be revoked at any time.

        That isn’t a problem made by valve, it existed far before the whole company was even founded. The underlying issue is the way digital mediums are licensed and the corresponding copyright laws.

      • ryannathans@aussie.zone
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Is that not true though? As much as we hate it, until you get given some transferrable proof of ownership of the game (like an NFT) and ability to play without being tied to one service, it’s the unfortunate reality of online game services.

        It’s easy to go buy a physical game but when it’s online, you don’t own anything - yet

        • xep@kbin.social
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          It’s true. Pragmatically speaking if you don’t have access to the server software you can’t play it if the servers go down, and besides reverse engineering or the goodwill of the developers I’m not aware of any games with online components that continue to be playable after their servers are taken down.

    • uis@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      11 months ago

      since the alternative is being kicked out at 18 without anywhere to go or money.

      More like socialism. Valve is privately owmed company that is run like half-company half-coop.

      • giggling_engine@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        11 months ago

        This.

        Their strength comes from having zero management and all projects are born and lead by the devs themselves. As close to communism as you could get in a capitalistic world. It does come with some problems but they’re totally manageable - like having a strictly homogeneous workforce (which, one could argue, isn’t a bad thing)