I hope this doesn’t feel as “required” as tenderizing did in iceborne. It always felt like a chore to tenderize where I was going to hit just to get good hitzones. Hopefully this is the reverse where you naturally generate weak points then have the option to exploit them, making it less a thing you HAVE to do just to play the game normally, and more an additional bonus thing skilled hunters can exploit.
Exactly. The wounds appear to generate through regular attacking, so if they don’t inflate HP to “balance” around needing to use focus and its just a bonus (like WEx essentially is anyway), then this should be fine. If it becomes necessary, it could be claw tenderizing 2.0.
I hope this doesn’t feel as “required” as tenderizing did in iceborne. It always felt like a chore to tenderize where I was going to hit just to get good hitzones. Hopefully this is the reverse where you naturally generate weak points then have the option to exploit them, making it less a thing you HAVE to do just to play the game normally, and more an additional bonus thing skilled hunters can exploit.
Exactly. The wounds appear to generate through regular attacking, so if they don’t inflate HP to “balance” around needing to use focus and its just a bonus (like WEx essentially is anyway), then this should be fine. If it becomes necessary, it could be claw tenderizing 2.0.