I do love last epoch a lot. It’s uniquely fun just because it’s doable just to make builds yourself and find enjoyable and good synergies and take those builds all the way to endgame.
I do love last epoch a lot. It’s uniquely fun just because it’s doable just to make builds yourself and find enjoyable and good synergies and take those builds all the way to endgame.
Came into this thread just to make sure it was answered with Titanfall 2. Thank you!
Nice! Yeah I will do my own research when/if I decide to play them again on deck. Thank you for the heads up.
Is it pretty feasible to install kotor 2 restored content mod? I vaguely remember it being available on steam workshop.
Hmm okay, high TTK makes me more interested. I was a big fan of sombra too. I’ll def give it a chance when I get access.
I’ll admit I’m curious. If a friend of mine invited me I’d try it, but I worry my flick shooting isn’t good enough. I was always better at overwatch since it involved characters that could be played well without good shooting ability.
I hope this doesn’t feel as “required” as tenderizing did in iceborne. It always felt like a chore to tenderize where I was going to hit just to get good hitzones. Hopefully this is the reverse where you naturally generate weak points then have the option to exploit them, making it less a thing you HAVE to do just to play the game normally, and more an additional bonus thing skilled hunters can exploit.
I took some time off work and powered through it for old times’ sake.
I enjoyed it! It definitely dragged at points, and there were more than few questionable story decisions, but the combat content (especially in the latter half) was much stronger than previous expansions. The high-level dungeons are a lot of fun and will keep many players on their toes.
The new classes are…okay. viper seems overly confusing for what is a relatively easy class, and picto is mostly fine, if not a bit too easy.
Thank you for the link! Always had only a vague understand of NFC communication.
If you like ARPGs, I remember enjoying Untold Legends a lot as a kid. Was a PSP launch title, and had a very dark themeing. I don’t know if my kid memory can be trusted on the quality but I’ve seen a few other people recommend it on here so I doubt it’s bad.
Yeah that was pretty much my dealbreaker for the game. Happy they are looking into it. Seems like a fun one
Does it still have kernel anti-cheat?
Honestly since the original artist(s) left, I wasn’t interested in a follow-up anyway. A second disco Elysium without the same art and story direction would have little to no relation to the game that came before.
Super-excited to play Runemaster on release. Been playing for years and still so much endgame stuff I haven’t touched. Here’s hoping the servers survive on Wednesday!
So this is a AA Studio that has been working on this game for a few years. They have some investments from outside companies (including tencent) so do with that what you will.
There IS a micro transaction store, with a bunch of cosmetic only items. I haven’t really glanced at these yet and we won’t know them all til release but I’m happy with the in-game drip currently.
I really enjoy the game and have been playing the early access for years. They aren’t selling quality of life like stash and space etc. like Path of Exile does. They also seem like a small but dedicated group of people who have always wanted to make this kind of game and have implemented/will implement many awesome ideas (great crafting, crazily customizeable skills, cool class designs).
They are a smaller studio so despite their prep, I would expect server failures on release day. They DO have an offline mode, but not for the current ‘Cycle’ (their seasons ala Diablo, PoE) so that will be playable on release even if servers are a mess and will have all cycle content as it releases (for now).
Really big fan of this game. If you want to give money to a studio for an ARPG, I would definitely recommend this one, or Grim Dawn.
Did you end up playing the unity remake or the original?
I don’t have much experience with either but I know the game decently well, I know there are a lot of mods being spun up for the unity version and I wonder if any of those would clean that issue up for you.
Interested to hear how you felt about it overall since I was considering it myself since the 1.0 unity release. I suspect I will have a very similar experience to you, though.
Makes sense! Yeah I have kind of slowed my roll on things that are JRPG or JRPG adjacent, probably from less time to play stuff mostly. I keep hearing how awesome Sea of Stars is though!
Sorry for the bad take! I didn’t play many JRPGs or JRPG inspired games this year, as I usually find those more story led and have less room for roleplay. Does sea of stars actually have much roleplay? Or is it mostly combat/ability focused choice-making?
Of the games I played that came out this year, I would only classify BG3 and Rogue Trader as RPGs. I have a LOT of issues with the roleplay in BG3 (though I love it). I don’t feel like JRPGs that have little to no roleplaying aspect whatsoever should count within Role-Playing-Games, since I think some facilitation of roleplay should be provided. BG3’s class/race reactivity or Rogue Trader’s Dogmatic/Iconoclast/Heretic convictions fit this very well.
I thought remake’s combat system was great and it was my game of the year when I came out. FF16 was also great for me, but it was never going to make everyone happy, it had far too many issues and was a focused action game.
Ff7 rebirth though- holy shit, it was just too fucking long. Too exhausting to play. So much shit to do it was overwhelming and SO, SO much filler. So many terrible, stupid story decisions undercutting emotional moments and jumping the shark on itself. I went from loving it because it was more remake to hating it because of many of the changes and the writing. Just…exhausting.
Square just seem like they are missing hard because FF16 was too focused, and FFRebirth is too big and up it’s own ass.