• where_am_i@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        4
        ·
        2 months ago

        No, no, it’s literally about pathing, aggressiveness, rate of shooting and special abilities, and of the enemy macro.

        The extra damage on a higher difficulty is almost not worth mentioning.

    • tigeruppercut@lemmy.zip
      link
      fedilink
      English
      arrow-up
      5
      ·
      2 months ago

      I’ll not cotton any slander against Doom of any stripe, be it I, II, Final, TNT, Plutonia, or 2016. (Note that we don’t talk about Doom 3 round these parts.)

    • Quetzalcutlass@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      2 months ago

      Metro also comes to mind. The highest difficulty level made both you and the enemies squishier, while also making ammo (which doubled as currency) much rarer. It played so much better that the community even recommended that difficulty level to complete newcomers.

      … And then they made the Ranger difficulty a paid DLC in the sequel…