I'm playing Gears of War Reloaded, and I have a question. Will there be some point when the Chainsaw I've had for hours actually gets explained to me?
I'm playing Gears of War Reloaded, and I have a question. Will there be some point when the Chainsaw I've had for hours actually gets explained to me?
Like, I chose to play the Tutorial at the beginning. This Chainsaw seems like a pretty critical piece of the gameplay loop, but at no point has there been an explicit explanation or demonstration.
Hahaha here I thought I’d just missed something in the beginning of the game. Turns out the game just doesn’t bother to teach its players how to play it.
It's so weird that players these days don't press buttons and figure shit out on their own...do you really need a tutorial for a basic weapon?
The game begins with a tutorial.
Why would I be remiss to be confused as to why there is a tutorial, but not include any mention of the existence, let alone the use, of a basic weapon?
Further, yes, I expect all products to tell me about their features.
Yes, amongst fights when I thought about it I tried and figured out the button. Then he wasn't really locking on easily, and sometimes he just like, can't start it after rolling or something, and then I get blasted. A few times doing that, and I got pissed and made this because everyone's carrying the damn thing and I was just in prison. Why the holy fuck has no one daned to mention the goddamn chainsaw on everyone's gun? So, really this is just a rant about design.
Capitalism + hyper consumerism. No time or patience to play around and discover. Gotta wrap up ASAP and move on to the next game.
That backlog isn't gonna play itself.
I mean, I'm pretty sure. I guess maybe there may have been a pop-up message I never noticed, but Dom explaining these new guns with friggin chainsaws on them, like, with his words, woulda been nice. I did figure out it’s O or B eventually, but I keep running up to people, pressing the button while he fails to start it, or lock on, then get blasted.
This may have been a game that came out at the tail end of the instructional manual era, and missing a mechanic like this in the tutorial area would have been an oversight that they could live with.