A lot of dialogue points and other actions will bring up a thing that rolls 2 D6s. Snake eyes is a critical failure, double sixes is critical success. The earliest point in the game where you can make one of these rolls is in your hotel room. Either by attempting to get your tie out of the ceiling fan, trying to piece together what happened with your shoes by analyzing the broken window, or by using the mirror and trying to stop making "The Expression."
Many of them can be re-rolled later once you get more skill points. Others are one and done unless you reload or start a new game.
They do at my table. Because it's more fun, god damn it!
Taking a 10 is a strategic choice. You can automatically succeed because the DC is >10, or you can roll for it and try to get a critical success that comes with a random fringe bonus (such as extra XP, or making an action more permanent; like you crit a lockpicking check which just breaks the lock so it can't be relocked) but also with the chance of critically failing (you broke the lock and now it can't be unlocked!).
It also allows you to maybe succeed even if your stats would not let you. The DC is 50. With your bonuses, even a 20 would not beat the DC. But maybe fate intervened and you got lucky as fuck. Disco Elysium uses this a lot. Hell, there's a whole sidequest locked behind a door that can only be opened if you roll a double 6.
Misinterpretated? What's the misinterpretation? That there isn't a genocide happening in the middle east? Or that it's okay if the ones doing the genociding were victims of a previous genocide?
They used a lot of rotoscoping back in the day. Basically they filmed a scene normally with real people, then traced over every frame to give us those fantastic moments of fluid movement in things like Snow White, Mary Poppins, and Beauty and the Beast (which also used 3D by the way).
A lot of dialogue points and other actions will bring up a thing that rolls 2 D6s. Snake eyes is a critical failure, double sixes is critical success. The earliest point in the game where you can make one of these rolls is in your hotel room. Either by attempting to get your tie out of the ceiling fan, trying to piece together what happened with your shoes by analyzing the broken window, or by using the mirror and trying to stop making "The Expression."
Many of them can be re-rolled later once you get more skill points. Others are one and done unless you reload or start a new game.