It does; I didn’t know. Thanks for the sacrifice!
Mike Ybarra said the goal for the fix was the 15th and Adam Fletcher more recently said it is still being worked on but didn’t give a timeframe. Sounds like it’s a tricky one.
The mystery tortured gift one seems to work (at least for me) but still no credit for the general one.
Pretty common with games nowadays. Not sure why when they seem to be just fixes and not new arts/sound assets.
Would be nice if they made use of the in-game News button for things like this.
I thought it was going to be something like that as well.
Maybe he can Force Ghost his way back in.
It’s not quite the same, but he does have a bunch of dialogue in Diablo Immortal.
The Wizard did have telekinesis. Just remembered the assassin had some psychic stuff too. The D3 monk had some borderline psychic abilities.
Throwing enemies around and into walls would be cool. I also want to explode heads but not sure that fits thematically, heh.
There’s an occult book called “The Lesser Key of Solomon” that details 72 demons ruled by 72 angels. Might make for an interesting endgame endeavor. Each demon rules over seemingly random things like one teaches languages, stops and retrieves runaway persons, causes earthquakes, and grants noble titles. Would probably need to make them more game related, heh.
Wouldn’t surprise me if they added another tier; I think they were trying to get away from the 20 difficulty levels in D3.
The horde mode with temp powers sounds like it would be fun.
Couldn’t get into the monk much myself but would be interested to see what they could do now. The tinker type class would be cool and there’s a lot they could explore there.
I think an ever-changing labyrinth kinda fits thematically and there could be roaming boss monsters or armies- plenty of opportunities for loot.
Given how the story progressed and all the paladin/crusader side quests, it felt like it was one of the classes that really needed to be in game.
Of course they could make something new, I just meant if there was already existing lore they could build off of.
It would. I wonder if there’s any existing lore supporting that.
Yeah, hoping he gets exempted as well.
Story and Uber Lilith not getting health adjustments: https://www.wowhead.com/diablo-4/news/uber-lilith-health-not-being-adjusted-in-patch-1-1-1-blizzard-confirms-334436
You might’ve been right the first time; I don’t have builds or the talent tree memorized. I was just going off feelings/intuition and it wasn’t based on facts. Regardless, extra points to spend elsewhere is great!
Agreed that these changes look exciting! Wish they’d come sooner for my sorc on the eternal realm though…
Not sure it’ll free up THAT many talent points, but even half of that would be pretty good. Overall smoothing out of the gameplay so you don’t have to min-max just to be mid-tier is a great thing.
Possibly. I believe that most of the issues that make things look “laggy” are client-side rather than network/game server related. VRAM issues may be part of the cause, but also have caused situations where the game crashes as well.
If monsters have more density then they have more health. That’s just science.
Could you expand on this (if possible)? I haven’t been seeing that.