I’m not a massive fan of the original but still somewhat enjoyed what I saw. I think I got a few seasons in before my interest faded.
I just watched the first episode of the live action and initially it felt very weird and wasn’t really a big fan. I stuck to it and honestly it really grew on me and like how they handled it. Definitely gonna watch the rest when I get the chance.
These notes look good to me and a step in the right direction. Enchanting gear should be better at not getting the same rolls constantly and the chargers damaging you after they die should be fixed, quite a few times I’ve died because of that which caused dungeon fails.
I know everyone is focusing on the nerfs but there’s still those slotted gems we’re in the dark about. I’m thinking some of those might make up for these nerfs along with whatever season journey rewards we get. If everything stayed the same but then they added whatever these gems do then we could all well have been too strong making most of the content a breeze. At least that’s what I’m hoping so I’m not totally put off for now.
It’s fine for solo but the issue is not everything is clear. With this game you really need to be following guides for builds and searching up things you don’t quite understand else youll stagnate. You could figure things out if you’re meticulous searching through each vendors menus and such but that would require a lot of thought.
It’s funny you mention your first skills (basic skills) are just filler because this season some of the meta builds use basic skills as the main damage dealer so you don’t need to even think about resource regen as they don’t use it. Rogue and Sorcerer both have their best builds use the basic skills and work around them. There’s still a lot to be desired with balancing and endgame but I feel they are turning things around gradually.