(…) Guerrilla Games says it still has plenty of content in the pipeline for that PlayStation series. Speaking at Develop: Brighton, studio director Jan-Bart van Beek said that Guerrilla has around “16 plans” in development for the franchise.
“We’re going to be continuing it for a very long while,” van Beek said (via GamesRadar). “As people probably already know, we’re also going to be working on a multiplayer game.”
I really enjoyed the first one and its DLC. The second one and its ending were a bit of a disappointment though.
I love the story but it looks a bit too cartoonish sometimes and you’re never really scared of the enemies even if I died a lot.
I agree, I hope one day Guerilla merges the grimness of Killzone with Horizon and we get the equivalent of an open world Terminator game where there is a more adult dark and violent undertone and the game is a lot more difficult and scary to fight hulking dangerous machines that wander the earth.
Where the machines are imposing and fear inducing undying juggernauts but lumbering and slow, whereas the human enemies are nimble and smart and just as dangerous to fight.
Like, if the machine hoard caused the apocalypse, why are they so easy to kill (even in the hard mode)? Why is a bow and arrow easily able to fuck up an armored advanced Apex combat machine?
The apex machines are 900
thousandsof years old, and not in the greatest condition.I’m really into the lore of the Horizon games and I can tell you with absolute confidence the story says that only 900 years have passed since the machine apocalypse, not thousands of years.
Ah, I overestimated how much time had passed, but the point still stands.
Also Hephaestus has been controlling the cauldron network and creating new machines anyway, so they’re not really 900 years old
I like to think that it works because humans use weapons made from machine parts.
The apex variants of machines do and will kill all but the very best hunters, and Aloy is exceptional.
I hope they don’t just become a Horizon studio. 16 plans sound like milking the IP too much. Let’s wait and see what they are actually planning.
Good. My favorite series in a long time.
Is this a threat?
I hope they go with a more linear gameplay, I’m done with openworlds. Seriously, side-quests are so fucking abused. They are ridiculous, it’s just artificial content, they give nothing in return.
I liked some side quest more than the main story. For example the guy who loved killing bandits in first game was my favorite - not only he was fun to interact with, his presence gave flavor to an overall boring concept (kill everyone in a location marked on the map).
Yeha, I remember that one, it was a good one. Although it got monotonous pretty quickly, I remember doing the same thing like 4 or 5 times.
If they had created fewer side quests, they could have made that one even better.
Machine strike was great as a side quest but I agree with you for most of the others. Although Horizon is clearly good at side quests, I still think the main story is what matters.
I love Horizon and I am one of the few who enjoyed FW more than ZD. Can’t wait for the TV series or anymore games they put out.
I hope none are a part of their live service line up. Best way to doom a franchise.
It’s kind of interresting because there are not that much long going series as for example nintendo has. We have god of war and maybe Rachet and Clank, but a lot series of playstation came to end at some point. I was kind of hyped for Horzon games, but the longer i play them the more bored did i got. I will probably still play these games for a while, but please don’t release to much.