Silksong was developed by two people and the launch has crashed every gaming platform
Silksong was developed by two people and the launch has crashed every gaming platform
Silksong was developed by two people and the launch has crashed every gaming platform
It amazes me that one person can crash seven of the world's biggest software distribution centers at once
Except for GOG. Way to go Poland!
Downdetector was bought out by Ookla? When?
About a year ago, we started seeing that "this app is depreciating" warning and sure enough, snatched up. But it does still work for now.
Huh, Silksong is out now. Maybe it's time I played the first Hollow Knight?
Personally I hate it.
Just keep in mind that not everyone likes it and the fanbase likes to suppress criticism.
So buyer beware, and keep an eye on you're play time. If you're not enjoying it in the first 2 hours, feel free to return it if you're playing on Steam, like with any game
I'd say it's decent, but the story and damage mechanics are a little worse than 1. I think some patches and a "hk mode" for magic/healing/damage would be nice.
I didn't like it, but my kid LOVED it.
Shit, I got downvoted the other day for calling it overrated. I did get it confused with Silksong, just because it's been talked about to fucking death on the internet, but even still.
Do you hate it, or just didnt enjoy it?
I've gone back to my 4th play through of Hollow Knight before starting Silksong. There are very few things in the world that will deeply affect your life, so don't let over hype ruin a good thing......that being said, this is easily one of my top 3 games and I'm not one to replay single player games, yet here I am.
I'm still on Full Morning
Another win for GOG? DRM free and their servers didn't crash.
Although it is sad to see that people don't buy enough from GOG for them to crash.. I guess people like their DRM.
it is sad to see that people don't buy enough from GOG for them to crash.
Thanks for the update on that, it would seem that it was struggling indeed.
Every platform scales their servers to their userbase so even if GOG had a dozen users they could still crash the servers by all downloading at the same time.
I mean if they had a dozen users, it'd likely be because they're just starting out, in which case they'd likely anticipate growth and have enough resources for a few thousand users. Nobody wants to botch the launch of a new platform.
I like GOG. It is a bit painful for a game I will sink 1000+ hours into (I hope, anyway) with randomizers and Archipelago runs, switching between modded/unmodded versions on the steam deck, for instance.
For Hollow Knight and Silksong, I can just save and launch the suite of non DRM files outside of Steam (and I do anyway), so I don't see what GOG had over Steam for Silksong (other than the store not dying).
That said, any game with DRM I buy from GOG instead
Pros of GOG: ability to download an installer
Cons of GOG: no features, very few games
Pros of Steam: everything
Cons of Steam: making backups of your games is marginally harder than on GOG
I wonder why more people don't fall for the GOG meme. Truly a mystery.
What do you mean by "no features"? I use GOG to buy games, that's it. What other features does a game shop need? Serious question.
If you wanted to be tagged as a steam fanboy just say so 😅
The only one feature GOG doesn't have that Steam has that I can think of is the workshop, but they have all the rest like savegame cloud sync etc.
EDIT: @sugar_in_your_tea@sh.itjust.works's comment below points out additional missing features.
How do you back up a game with DRM if said DRM stops working though?
GOG guarantees this will not be an issue. Hell, there even are/were Securom games on Steam. You won't be activating those anymore.
making backups of your games is marginally harder than on GOG
It's often nigh-impossible. As is rolling back to an earlier version after the devs insert microtransactions, DRM and spyware.
Average corporate slop vibe coded web services vs weakest two man 7 year in development side project
I'm not really sure what you think is gained by treating the hard work of talented coders as "weak" or "a side project". Small teams dream of making something like HK. These are hall-of-fame level devs that will be remembered for ages. They deserve more respect than that.
It’s just a meme format to say indie devs are better than corporate studios. Not the best choice for this context, I would have gone with the “who would win” meme: corporate studios with millions of dollars vs two guys with 7 years and some free time.
I have missed the turn where lycamobile became a gaming platform 🤔
AAA games could never
It's probably something mundane like AAA releases come with more preparation for peak traffic.
This is prove that direct downloads are ancient deprecated methods of delivery. P2P your releases.
Downloading it was actually no problem, paying was.
🤣😂🤣😂🤣😂🙇♀️🙇♀️🙇♀️
thanks
Publishers would still have to distribute authentication keys directly, no? That would cause the same problem here since the storefront is only dealing with the transaction side of things. Downloading is a separate server (I would assume).
Yep, I'm STILL waiting for Steam to start working again. Been refreshing the pages for almost 3 hours, and have gotten as far as the payment screen!
Bought it. Found no easy mode for a dumbass like me. Refunded. Not Team Cherry's fault. Looked like a great game, but unfortunately not for me. :(
I really wished they added some easy mode, but it's their decision.
If you ever feel like giving it (or any other soulslike) another shot, I'd recommend putting less pressure on "beating" it or how much you're "failing". The joy of these games is the process, not (exclusively) the result - learning the sequences, the rhythms, and steadily getting better. That's what these games are all about. If you're just rushing to beat everything as fast as possible, you're missing out.
do you play every game in easy mode? No judging you, just curious. I do not play every game in hardest difficulty, but I do play above normal difficulty
I have trouble finding time to game these days. Easy modes let me experience the games more quickly. It's not always the "best" way to experience a game, but I don't have more than 1 or 2 hours a week on average to play games these days.
Yes. I don't deal with frustration all that well. I want to experience the world and story, more than trying to master the gameplay.
Im old. I play easy. I just have little time with work, family, etc. To spend yet more time gaming. I enjoy the story and get to experience it quicker than I otherwise would.
"Easy mode" aka "game journalist mode"
"Easy mode" aka "I have a full-time job and a family to take care of, I'd like to make some progress in this game with the small amount of free time I have". Not everyone has the time to sit down for a couple hours to grind out mechanics.
And here we have the "git gud' sycophant. Go crawl back into whatever hole you came from
Is it really Silksong behind this? Though I enjoyed the first game I’ve not been desperately waiting for the sequel and I’ve never heard anyone talking about it IRL.
It was the most wishlisted game on steam ever, priced at a very reasonable $20, and it released today after a 6 year wait with almost no press before the last couple of weeks. All the press it did receive was about how the devs were just having a good time, which was insanely endearing.
It's basically the ultimate indie darling at this point. I 100% believe it could crash all the platforms above.
$20 before regional pricing. Some places can get it as low as $8, which I imagine only is only adding fuel to the fire.
It's only $20? Hell yeah, add me to the server crush!
Downtime across all those platforms started at pretty much exactly 10:00AM EST, which was Silksong's release time. Not a coincidence.
Ps store let me buy it and download about 3hrs late.
Everything else on the store seemed normal except that game.
I mean good for them but hollow night was mid af for me, I don’t get the hype
This is the reason why pre-purchases are a thing. The whole thing could have been less severe if the game was available for purchase with preloading some days earlier.
Exactly. The last time Steam servers shut down (that I can remember) was Cyberpunk's release, which needed boatloads of marketing help to build the levels of hype it had.
Oh, and Cyberpunk had preorders available, still didn't stop the servers from tanking.
Screw off with this bullshit.
here's an idea: wait a couple hours. or days. games aren't fruit; they don't go bad all that fast.
You're getting downvoted, but this is literally the positive use case for it. I don't buy new games much, but when I do I "pre-order" the day before so I can download it early and get whatever other incentives there are. Reviewers getting early copies means you can have everything you reasonably need to know to make an informed decision about whether a game is worth buying.
It's of course true that they can change the game between the early copies and release, but then having it downloaded early also means you can refund it sooner if necessary and get on with your life. Some games rely more on multiplayer or live service, but those are the sorts of games it's worth waiting for community feedback after release anyway.
this is not at all the reason why pre-orders are a thing
do pre-orders help alleviate this? yes. but it's certainly not why they exist
This is literally an ad, and not a clever one.
It implicitly praises Silksong for being popular, but it is also just relevant news for people interested in gaming. Someone who doesn't know or care about Silksong might still like to know that various store platforms were down recently and why.
...For what, down detector? Because I get the feeling Silksong kinda achieved saturation at this point.
By who, the devs who priced their game at half of what they could have sold it for?
For people confused - https://hollowknightsilksong.com/ - “Silksong” likely refers to a sequel of a game.
That does seem likely, but I'm still confused. Could you expand some more on what else it could be?
Thanks chat gbt
Lycamobile? Do they actually provide games? I only know them as a cheap prepaid SIM card provider lol
Maybe soo many people using their data at once? Seems crazy though, likely just people who are trying to load steam store, etc through their phone on data and it doesn't load, so they blame their data connection wrongly